A 3D cylindrical spiral column of cards in WebGL2 with curved perspective, directional blur, and matrix dither grain.
Cards mapped onto the surface of an orbital cylinder. As cards travel away, they pass through an axial blur and dissolve into an ordered threshold dither pattern.
pnpm dlx shadcn@latest add @spaceui/block-dither-carouselimport BlockDitherCarousel from '@/components/blocks/dither-carousel'
export default function Showcase() {
return <BlockDitherCarousel />
}Vertical WebGL lens gallery. Scroll-linked image planes from Immersive Lens.
ViewSmooth-minimum signed distance field WebGL2 carousel with liquid fusing cards that pull organic metaball strands when separated.
ViewContinuous image strip rendered to an offscreen texture and sampled through a thick optical glass lens shader with radial refraction and chromatic aberration.
Viewpnpm dlx shadcn@latest add @spaceui/components-spaceui-ui